Major additions
 
  • Added a ‘reset height’ button in the quick access menu (do note that this function has been removed from the A button
  • Increased arcade capacity from 250 to 300 (that’s two more Let’s Bounces and a Stacker, or 10 Trash Cans if that’s your thing!)
  • Increased the maximum units purchasable for all games and all furniture (6 HYPERpitches, anyone?)
  • Added a snapping mode to the move tool (hold the A button) so that now your cabinets can be perfectly flush against the wal
  • In multiplayer, each player is now assigned a colour when they join the arcade. Their Powerglove and Powerglove screens are set to this colour, as well as the token acceptors they use, their tokens, and the cash register at the bar


New Features
  • When the move tool or the cleaning tool is picked up, the quick access tool menu will change to a new menu that contains instructions on the features of the tool the player is holding. The decorate tool menu has also been improved to contain instructions, and the materials palette has been polished
  • Whenever a task is completed or the compass is activated, SFX and haptics will help draw the players attention to the Powerglove screen. In addition to this, when the compass is active, a waypoint in the environment will help direct players to the location of the reveal

Improved
  • Increased cash gained from first few tasks
  • Balanced the token spawning economy
  • Performance improvements
  • Due to the higher overall frame rate, all throwing physics are smoother and more consistent
  • UI improvements
  • Polished task menu UI -- Highlight tasks that reward rep in a different colour -- Show rewards that tasks grant in the task list -- Tasks that are currently selected are more clearly highlighted -- Completed tasks are greyed out and moved to the bottom of the list -- New tasks are always placed at the top of the list
  • Arcade Manager UI: -- Made Purchased and Sold Out states clearer -- The ! icon will now only appear on recently unlocked content -- Content is now sorted from lowest to highest rep requirement -- Purchased and Sold Out states clearer
  • Leaderboards UI polished
  • Loading bay UI polished
  • Increased text size of the main screen on the token acceptor
  • Add text to screen above bowling alley
  • Allow cash to go over the max limit when it’s claimed from tasks or the cash register at the bar
  • Put task progress indicator (ie, 0/3) into the task description, instead of on the far right
 
Fixed
 
  • Issue where excessive logs were creating large save file sizes that potentially caused the Quest backup system to fail
  • Prize Box playing stray SFX every time it spawned
  • Various issues around the loading bay door being open while players join and leave the arcade
  • NPCs starting a game while the player was using it
  • Ticket VFX passing in front of NPC shirts causes their shirts to disappear
  • Bowling alleys not generating cash
  • Speed of Light score calculating incorrectly in multiplayer games
  • Speed of Light music fading out after starting a game
  • Destroying rubbish in multiplayer not giving cash
  • Subtitles showing on character customizer screen
  • Two bowling balls sometimes being spawned in the ball return at the same time, causing them to collide and cause unpredictable physics behaviour
  • Bowling ball compass reveal can no longer be triggered from the other side of the wall in the back office
  • All tokens spawning immediately on start up
  • Typo in Citrus Got Real bowling ball name
  • Wall skirt edge pieces not having collision
  • Inconsistency with behaviour of real Let’s Bounce behaviour – left over balls from the first round will no longer be destroyed when the bonus round starts
  • Refund timer on the token acceptor being able to go negative
  • Cash register at the bar sometimes getting stuck at 00:00:00 when it was ready to pay out
  • Rep requirement in the back office sometimes staying red after the player had already reached that rep
  • Incorrect pattern sometimes appearing on clothing for a moment while quickly changing through clothing
  • Stacker difficulty not increasing in freeplay mode
  • Let’s Bounce tiles being staying grey after using the move tool on the cabinet
  • Tried to reduce issues with purchasing facility reinstatement not counting towards task completion
  • Reveal button on the compass not showing up if the compass is activated while the player is standing inside the reveal area
  • Bowling ball tooltips showing the incorrect ball name when the two pointers are used at the same time

If you're still experiencing issues, we still want to hear about them! You can report bugs or drop us feedback at  [email protected].